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Teens with smartphones rely more heavily on texting, while teens without smartphones are more likely to say social media and phone calls are preferred modes for reaching their closest friend.

Some 85% of teens say they spend time with friends by calling them on the phone, and 19% do so every day.

Fully 84% of boys play video games, significantly higher than the 59% of girls who play games.

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For marijuana, around 1 in 11 people who use it become addicted. Question #6: Can smoking marijuana a lot in your teens, make you lose IQ points that you might never get back?

Answer #6: Answer provided by The National Institute on Drug Abuse (NIDA) YES. Answer #5: Answer provided by The National Institute on Drug Abuse (NIDA) YES, smokeless tobacco (such as chewing tobacco and snuff) increases the risks of cancer, especially oral cancers.

But even as social media connects teens to friends’ feelings and experiences, the sharing that occurs on these platforms can have negative consequences. Teens can learn about events and activities to which they weren’t invited, and the highly curated lives of teens’ social media connections can lead them to make negative comparisons with their own lives: Teens face challenges trying to construct an appropriate and authentic online persona for multiple audiences, including adults and peers.

Consequently, many teens feel obligated to project an attractive and popular image through their social media postings.

Lower-income teens, from households earning less than $30,000 annually, are nearly evenly split in how they get in touch with these friends, with 33% saying social media is the most common way they do so and 35% saying texting is their preferred communication method.

Higher-income teens from families earning ,000 or more per year are most likely to report texting as their preferred mode when communicating with their closest friend.

10 through March 16, 2015, and 16 online and in-person focus groups with teens were conducted in April 2014 and November 2014.

Most of these friendships stay in the digital space; only 20% of all teens have met an online friend in person.

Among boys who play games with others online, fully 71% use voice connections to engage with other players (this compares with just 28% of girls who play in networked environments).

All this playing, hanging out and talking while playing games leads many teens to feel closer to friends.

Modestly lower levels of smartphone and basic phone use among lower-income teens may be driving some in this group to connect with their friends using platforms or methods accessible on desktop computers.

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  1. The gallery is open Tuesday through Saturday from 1 to 5 p.m. Barrett led the way for the founding of the gallery, with the support of fellow faculty, and provided visual art engagement opportunities for the college community.

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