You will need to copy these to your Skyrim/Data/meshes/actors/character/character assets/ directory, and allow any overwrites.
You also may need to copy these elsewhere if you use a standalone race/follower mod, so consult that mod's description/readme.
All others get permissions with Robboten first and we will add you to the Approved list. Mod Asset Usage Approval List: Sim Settlements (Plot developers) Full frames to snap it all together in a jiffy, or do it all by yourself with pieces.
Bethesda's own building kits pieced together with snap points added for your comfort and for your settlers. Cheers.""I want to thank you for your phantastic mod and your great job.
Creating a conversion set is fairly easy, and in many cases doesn't require mesh editing.
Look for tutorials on this topic for more information. Primarily, the flexibility of the CBBE body with the large number of customization sliders makes it possible to match most body shapes without mesh editing.
Since each body is different, each pair of body types requires its own conversion slider.
Several conversion sets have been made already, but since we have limited time, not all possible body types have been addressed.You can uninstall old/install new, or just install the new files and overwrite if prompted. Launch SSE with the Steam launcher if you usually only use SKSE64. Install Body Slide manually if your mod manager of choice fails to do its main purpose.Just be sure to back up your personal presets/groups/bodies/outfits in the Slider Sets/Slider Presets/Shape Data/Slider Groups folders so they don't get deleted, whether by accident or buggy mod manager. When you batch-build, only select what you actually want.If you create an outfit conversion or any other edit of someone else's work, you MUST follow THEIR permissions/requirements before sharing with others. Special Note 2: Included with permission in Body Slide is the XPMSSE skeleton by Groovtama.This is used as a data reference and is not included in files built with Body Slide.If your edits were done purely using sliders and you want to release the built meshes, you must ask for permission first.